Allied drive to Rome including landing at Anzio & Battle of Monte Cassino
Anzio & Monte Cassino is a turn based strategy game set on the Italian peninsula during the Second World War. From Joni Nuutinen: by a wargamer for the wargamers since 2011You are in command of the Allied forces attempting to seize Rome by piercing the German Gustav Line at Monte Cassino to link up with the American forces in the Anzio beachhead. If you balance speed and risk just right you can cut off huge number of Axis units by connecting your two groups, and then launch offensive against the Italian Capital - or you frustratingly get bogged down in the middle of all the Italian mountains and rivers.FEATURES:+ Historical accuracy: Campaign mirrors the historical setup.+ Long-lasting: Thanks to in-built variation and the games smart AI technology, each game provides a unique war gaming experience.+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, and much more.+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.Join your fellow strategy gamers in changing the course of the Second World War!Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only requests the permissions it needs to function.Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to best improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the stores comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!+ HOF relocated to web (see dev-log for details)+ Minefields requested by Generals/Commanders now arrive with one turn delay+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level+ AI artillery might escape capture (happens less often than Generals escape)+ AI: Improvements in front line coherence
U should put in battle sounds, because when the A1 plays it's move, u can here what the enemy is using, when I here the artillery being used against me , I can here what I'm up against
Amazing, the river at the beginning leads to interestin tactical decisions
I notice that there aren't many names in the hall of fame, suggesting that this game has few players. Don't worry. If you like Joni's games, you will like this. The strategic situation is interesting with the Anzio landing far ahead of the main forces. There seem to be various options on how to play it. Another great title.
Historically perfect, of you like SERIOUS wargames this is the one, along with the rest of the Conflict Series games.
While love these games this post is about a bug in this game, reported and corrected within 12 hours. Wow.
Previous war game designers have pretty much ignored Italy, the so-called "Soft Underbelly of the Axis". Now with Sicily and Italy, Joni's trilogy confirms what an old veteran of Anzio told me years ago. "It was a vicious campaign."
More of the same but different . These apps are seriously addictive. Thanks Joni more of the same !!